Elder Scrolls Online needs to nail the endgame

THE Elder Scrolls universe is one of the longest running game universes out there, and every time a new installment hits the shelves, gamers call in sick for a week or so.

The setting's popularity is hard to deny. Between the last three games released in the settings they've won 28 'Best Game' awards of one description or another. 19 of those went to the latest installment, Skyrim.

Yet even for a game of this pedigree, it's going to have a hard time competing with the current MMO (massively Muliplayer Online) king, World of Warcraft (WoW). 

While WoW is into its eighth year now, it's swallowed and killed so many competitors that its hard to imagine the Elder Scrolls Online having any more success.

We're talking about a situation where, even seven years after its release, World of Warcraft was able to hold against an MMO where you could play a Jedi in the Star Wars universe.

If it does come to pass that the MMO crowd does abandon WoW for The Elder Scrolls Online, it'll be down to three factors:

  • Not being stupidly ambitious
  • Lore
  • Endgame

While other MMOs, and here I'm thinking Star Wars Online and Guild Wars 2, have had the first two of those factors going for them, it's been the endgame content that's killed them.

If The Elder Scrolls wants to win dominance in this space, they need to take it back to the good old days of pre-expansion, vanilla, WoW; make the endgame content impossibly hard. Make players truly fear the big baddies.

Let's hope it works out.
 

 



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